SFML Struggles

I spent some of this holiday weekend installing SFML 2.0 from their git repository. The install went fine (I had to remember to install both the Debug and Release versions). The default code displays a nice little image and plays a sound. Looking through their API documentation it looks like a pretty simple and nice library to use for graphics and audio. It’s very easy to create an image, and any number of sprites from that image to manipulate around the screen. All the functionality is there as needed. You can even mix in OpenGL code right with their drawing code if you need to.

Now for the bad. I’ve been playing around with taking simple user input and maneuvering the default image around the screen. However, on my machine, quite capable of this task, the sprite stutters across even though the framerate stays steady. Perhaps I just haven’t figured out some oddness in how the key presses get handled, but I’m following their examples pretty closely. I’m going to look into it more, but initial impression has me frustrated.

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