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Posts Tagged ‘ai contest’

First Post

October 12th, 2010 No comments

I decided today that I wanted to start writing down what I’ve been working on and what my plans are for future projects, so I decided to set up this blog to track my progress and get my thoughts down. I don’t know exactly how this will go yet, and many things on here may never come to fruition, but I’ll do what I can.

Recently, I have been pretty busy with schoolwork. Nothing has been overly difficult, just plenty of hours of work. I’ve taken an interest in Python and was able to use it on my  most recent assignment for Programming Studio. We were doing JSON parsing and then creating a directed graph out of the data, nothing too exciting. It was a good project to start learning a language though.

I’ve also been looking into the AI Contest, and perhaps using Python on that as well. I made my bot a bit better than the starting bot, but not by much. I haven’t had time to really create a good strategy for that yet. For those of you who are unfamiliar, the contest is creating a bot to control a game of Planet Wars. Check out the link for more information.

One thing I may use this for is project planning. I have a 4 week final project in my Programming Studio class, where I can make whatever I want. I’m currently thinking an iPad game, as I haven’t had a chance to write a game in quite a while, and maybe I can throw it on the app store later. It will be a good opportunity to restart learning OpenGL. Initial general outline would be first 2 weeks making the engine, second 2 weeks working on the actual game. I’m only worried about the work in other classes preventing a lot of progress on it. Maybe I should start early…