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Gold Hunter: Part 2

October 26th, 2013 Leave a comment Go to comments

Just a quick update here. Added a player to move around the map (he can move sideways and 1 block up as necessary), and he can shoot the ground either down-left or down-right. No fancy animations or anything yet, just playing around with it in my random cave generator. It already brought back memories of planing out how far you’d have to dig out to get to another space in Lode Runner. Although no threats yet to make it interesting. That might be my next plan, is to at least maybe have some random patrolling creatures or two.

I also discovered that you can’t update the image of a SpriteNode in SpriteKit on the fly, you have to remove it and add a new one. I believe you can apply animations to cycle through images and such, but simply changing the image doesn’t work.  You can change the Texture Atlas and coordinates though I think, but I haven’t yet set those up.

First Movement Demo

 

Note: I’m just posting these updates on the fly. If I spend too long on them I’ll probably get bored and give up, so apologies in advance for grammatical errors!

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