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Posts Tagged ‘Mystical Spatula Relic’

The Octopus has left school

December 4th, 2010 No comments

So, the school portion of my game is now complete! Four weeks of pretty steady work does not, unfortunately, yield a complete game to me, but I think I have a pretty good start and a lot of code that I can work from. Luckily early weeks I spent on making reusable classes like my Image class (which wraps the Texture2D class) for drawing images easily and efficiently, an Animation class to hold any sprite animations I have, and others. The past two weeks, Thanksgiving break included, have been spent working on the Entities of the game (player, enemies, objects), and collision detection. My collision is still a bit ugly, but I can work on that more. I do however have Keys the player can pick up, which can open chests or doors. (An idea I came up with while designing the levels, is not to let the player have enough keys to open all doors/chests, so trial and error is required to find the best routes). Portals transfer the user to another level. All level objects/enemies are defined in the map file, and there’s even a simple menu. Overall, I’m excited to have some time over winter break to work on the game with the base I have right now. And of course, more screenshots!

Maps Loading!

November 18th, 2010 No comments

This is just a quick update, but I was working on my map class and it now will load a level from a JSON file and also render it to the screen. The json file was kindly provided by Keith Bauer from when he used some similar tiles. I do not have the shading working yet, however, you can scroll around the map by touching the direction you wish to scroll. There’s also no collision detection yet, however, that will be coming soon. I hope to have a player wandering around the screen by the end of the day. Here’s the screenshot!